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The Conventions of Tourball
 
 
  Tourball is a simple game. No rules have been created for the game. Rather, a set of conventions have been developed to allow the game to be played in a consistent manner. The conventions are defined on this page.

The conventions codify the way in which games should be played. However, there are three tenets that should guide anyone playing Tourball:

1. Tourball should be fun
2. Tourball should be played in a sporting manner
3. Tourball can be adapted to suit conditions, availability of equipment and skill levels

 

In a blur of speed and balance, Tourball Champions Dr Ken and
Eamo demonstrate the classic
"front-back" positioning for doubles.

Note also the unusual leg spin
action as Dr Ken releases the ball.

The Tourball Conventions

The Premise Structure of a Match Playing the Game Passing
Scoring Fouls Equipment Playing Area
The Restart Matches and Games Let Points Unsporting Conduct
Umpires Variants    

The Premise

Tourball is a tabletop catching game played by two pairs of players, with each pair standing on opposite sides of a square table.

The objective is to catch a ball thrown to you by the opposing team and in that way protect the teams points.

Structure of a match

Each pair starts the game with ten points. A point is lost each time a catch is dropped or when a foul is committed. Once a team has lost all it's points the game is over. The team with points remaining is the winner.

Three games are played in a match.

Playing the game

The ball must bounce on the table. It can bounce only once.

Once a player has caught the ball, he must throw the ball back at the opponent or to his partner from the position where the ball was caught.

If a player falls when catching the ball he will be allowed to stand again before either throwing the ball back at the opponent or passing the ball. The player does not have to be standing however.

The ball may bounce against adjacent objects and be deemed "caught" if it has not touched the ground. In case of dispute the umpire will adjudicate.

Passing

Once caught, the ball may be passed between players on the same side only once.
The ball may be passed in any direction. The receiving player may move anywhere in the court before receiving the ball. Having caught the ball, the player receiving the pass may no longer move.

If the ball is dropped at any point during the pass, the point is lost.

Scoring

Both teams start a game with 10 points. Points are lost when a member of a team fails to catch the ball or if a foul is committed.

If the scores reach one point to both sides, the umpire will call "sudden death" to let players know that it is the deciding point of the game.

Fouls

A team is deducted one point from its score when the ball is dropped or if a foul is committed. The fouls are defined as:

> Missing the table - a foul is called if the ball fails to bounce on the table top.
 
> Double Bounce - a foul is called if the ball bounces more than once on the table.
 
> Touching the Table - a foul is called if any player touches the table at any point after a restart and before a point has been lost.
 
> Bounce back - a foul is called if the ball hits the table and hits the ground on the throwing team's side after it has bounced back from the table. If the ball bounces back and is re-caught by the throwing team, no foul is committed and the point goes on.
 
> Throwing when over the table - a foul is called if a player releases the ball whilst his hand is over the table.
 
> Two steps when holding the ball - a foul is called if a player moves more than one step before releasing the ball. One step is allowed to enable the thrower to be balanced at the time of release. The step shall not be used as a means of gaining any other advantage beyond balance.

Equipment

Table: the table should be square and made of slatted wood. The recommended size is between 3 and 4 feet square. Alternative tables can be used as available. Some successful games have been played on pub garden bench seats. The regulation table is 120cm square and has an 5cm diameter hole in the centre of the table.

Ball - a senior sized Reader windball or equivalent.

Scoring - table tennis scoreboards have been adapted for use in Tourball.

Protection - elbow and knee pads are recommended and are mandatory for recognised Tourball competitions. Gloves may be warn to protect the hands but not to aid catching.

Footwear - It is recommended that trainers offering good ankle support are used when playing Tourball indoors. When played outdoors (on grass), non-spiked cricket boots are recommended. For added protection, padded cricket socks are also recommended for playing Tourball on all surfaces.

Gloves - fingerless gloves may be used to protect the palm of the hand. However, gloves should not be used in order to give the player added grip or any other performance advantage. Gloves will only be allowed by the umpire on safety grounds.

Playing Area

The playing area in Tourball is known as the Court. There is no maximum or minimum court size laid down in the conventions of the sport. However, there should be room to safely play the game. Traditionally the court would be set up on grass.

The Restart

Each time a foul is committed or when the ball is grounded, the game must be restarted. The team holding the ball restart the game.

Position of players at restart: At least six feet from the table and in the centre

Matches and Games

Each match is made up of three ten-point games. To win a match, one team must win two games.

Each game starts with both teams having ten points. Points are deducted for each dropped catch and for each foul.

Let Points

The umpire (or players) shall call a "let point" in the following circumstances:

-Rolling Ball - where the ball rolls across the table top without bouncing.

- Bounce over hand height - where the ball bounces on the table and over the height of the opponents outstretched hand.

- Off the side of the table - when the ball has deemed to have bounced off the side of the table so as to be unreachable by an opponent standing behind the table.

- Umpire's discretion - the umpire shall call a let at anytime where he fells that a point should be legitimately replayed. The umpire's decision is final.

Unsporting Conduct

Unsporting conduct is frowned upon in Tourball and is specifically enshrined in the conventions. A player should receive one warning in the case of unsporting conduct, after which each additional case of unsporting conduct will be penalised by the deduction of one point from that player's team score.

Examples of unsporting conduct include:

- Profanity

- Faking to throw

- Unnecessary delays

- Questioning an umpires decision

Convention Update July 2007: It was agreed at the 2007 World Championship that extremely fast throws, whilst legitimate, do not represent acceptable behaviour. An "Accelerated Match" (i.e. one with extremely fast throwing by both sides) can be played as long as both pairs have agreed this prior to the match. This local rule change will NOT be acceptable in the Annual Tournament, where it is agreed that guile and cunning are to be rewarded over brute force.

Umpires

The umpire sits ten feet from the table to one side. The umpire also controls the scoreboard.

The umpire calls out the scores as each point is lost and points to the team who have won the point.

The umpires decision is final. Any questioning of the umpires decision will be deemed "unsporting" and will result in the loss of a point.

Tourball can be played without an umpire but an umpire is required during competitions.

Variants

Tourball is designed to be fun and flexible. Therefore, any conventions can be changed for the duration of a match subject to agreement by all players before the game begins. However, in the case of dispute, the published conventions shall apply.

Typical variants for example might be to have a single player on each team. This is acceptable but it should be remembered that Tourball is ideally played in pairs.
 

 
 

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